Entries categorized "Games"

December 21, 2007

MAKING IT MEANINGFUL

One of the great things about corporate consulting is that you get to work with some very smart people – in our case people smart enough to realize the power of using the five-element story model in corporate strategy. David Berry, Director of Coaching and Leadership Development at TaylorMade-adidas Golf, is that smart and then some.

Every year TaylorMade, which makes the finest performance golf equipment in the world, has its leaders prepare an individual Leadership Plan that reflects back on their past year and express how they plan to carry what they learned forward into the next. It has been a very successful process. But TaylorMade is by nature innovative so David called FirstVoice and asked if we could come up with a program to make those leadership plans more Meaningful, Relevant, Challenging and Actionable.

The minute we saw the criteria we knew this was a match made in heaven. Why? David’s criteria directly relate to the first four elements in our story model!

MEANINGFUL: This directly relates to a story’s Passion. What makes a fact meaningful? First you have to capture our attention. Story does that. Cold facts do very little. Effective leaders use facts wrapped in emotions – our definition of story - to get people fired up and passionately engaged. The best idea in the world, without passionate commitment, will fizzle out and have no meaningful result.

RELEVANT: Relevant to whom? It is all a matter of point of view and POV relates to the story element Hero. Leaders are corporate heroes because they know where their work fits into the larger whole of corporate strategy. They understand the corporate “lay of the land.” They move an idea towards fruition by helping other leaders see how it connects to their areas of responsibility and so that they become equally committed to seeing it happen.

CHALLENGING: This goes with Antagonist. There are always obstacles to be overcome. That is the nature of business. Defining those obstacles in a way that makes them clearly opportunities is one of the key advantages of the story model. That little hit of adrenaline that a well told story releases can make all the difference. What might seem drudgery suddenly becomes exciting and we accept the challenge.

ACTIONABLE: This is Awareness. If we know what to do next, we can do it. As we say in The Elements of Persuasion awareness is a bit like lightning. It is a flash of illumination. It should be quick, clean and just a little startling. Awareness is like a great punch line, it automatically produces an action. A punch line makes us laugh, in leadership stories awareness makes us take action and get right to work. 

TRANSFORMATION, our fifth element, is the natural result of bringing the first four elements into alignment. Managing change is what TaylorMade-adidas’s leadership plans are all about.

Though the idea of storytelling in business is broadly catching on the specific application of the five-element story model is still very cutting edge. It offers a decisive competitive advantage. It is no coincidence that TaylorMade-adidas, at the absolute cutting edge of the highly competitive world of performance golf, would be smart enough to understand that.

September 01, 2007

FINISHING UP KING OF KONG

The great screenwriting koan of the last 20 years has been: “How do you write a film based on a video game that anyone actually cares about?” From Tron to Doom, Hollywood is littered with the careers of writers who have tried and failed.  It seemed as impossible as hearing the sound of one hand clapping. Until King of Kong, A Fistful of Quarters. This movie – a documentary – delivers by sticking to story element basics. A solid all American Hero, Walter Day, a middle school science teacher from Seattle, is tired of being fortune’s punching bag so he decides to become the best at something that allows him total control – the 80s arcade game Donkey Kong. Alone in his garage, he attacks the game with all the Passion of Rocky training for his first title bout. The Antagonist, Billy Mitchel – the reigning Donkey Kong champ, and maker of some very dubious looking hot sauce, is the type of villain you love to hiss. Mitchel is not about to be dethroned without a fight. Mitchel tries every trick, dirty and otherwise, to keep his boot on upstart Day’s throat. Along the way we become Aware of the slightly sad, OCD laced world of video game addicts, and the contest gains context. When Day pulls off his come-from-behind win  - during the final credits no less - you find yourself actually cheering.